The journey started from the Ultrahack hackathon event near the end of 2015. Where a group of students from Metropolia University of Applied Sciences, came up with a idea of Hamstering, a game to reduce children's hospital anxiety. They brought in some programmers to the team and came second in the Health track. They were awarded with workspace from the GE Healthcare’s Health innovation village in Vallila, Helsinki.
In the spring of 2016 the team started working at the GE’s Health Innovation village as a part of it’s vibrant health startup community. The development of Hamstering began. The game and the team went through series of changes: The platform was shifted from Xbox to mobile devices and the team got some new members. In the end of the summer of 2016 we finished our Minimum Viable product and started looking for a piloting partner
Near the end of 2016, to further develop and market the Hamstering game, a company named Ticca Oy, was established.
Producer / 3D / 2D Artist
Lead Game Developer
Game Designer / Game Developer
3D / 2D Artist